// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// 	protoc-gen-go v1.23.0
// 	protoc        v3.13.0
// source: model/game_object.proto

//option go_package = "vikingar/proto/gen-go/model;proto";

package proto

import (
	proto "github.com/golang/protobuf/proto"
	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
	reflect "reflect"
	sync "sync"
)

const (
	// Verify that this generated code is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
	// Verify that runtime/protoimpl is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

// This is a compile-time assertion that a sufficiently up-to-date version
// of the legacy proto package is being used.
const _ = proto.ProtoPackageIsVersion4

type GameObjectCount struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	GameObjectId string `protobuf:"bytes,1,opt,name=game_object_id,json=gameObjectId,proto3" json:"game_object_id,omitempty"`
	Count        int64  `protobuf:"zigzag64,2,opt,name=count,proto3" json:"count,omitempty"`
}

func (x *GameObjectCount) Reset() {
	*x = GameObjectCount{}
	if protoimpl.UnsafeEnabled {
		mi := &file_model_game_object_proto_msgTypes[0]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *GameObjectCount) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*GameObjectCount) ProtoMessage() {}

func (x *GameObjectCount) ProtoReflect() protoreflect.Message {
	mi := &file_model_game_object_proto_msgTypes[0]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use GameObjectCount.ProtoReflect.Descriptor instead.
func (*GameObjectCount) Descriptor() ([]byte, []int) {
	return file_model_game_object_proto_rawDescGZIP(), []int{0}
}

func (x *GameObjectCount) GetGameObjectId() string {
	if x != nil {
		return x.GameObjectId
	}
	return ""
}

func (x *GameObjectCount) GetCount() int64 {
	if x != nil {
		return x.Count
	}
	return 0
}

type AwardGameObject struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	GameObjectId string `protobuf:"bytes,1,opt,name=game_object_id,json=gameObjectId,proto3" json:"game_object_id,omitempty"`
	Count        int64  `protobuf:"zigzag64,2,opt,name=count,proto3" json:"count,omitempty"`
	WeightValue  int64  `protobuf:"zigzag64,3,opt,name=weight_value,json=weightValue,proto3" json:"weight_value,omitempty"` //权重
}

func (x *AwardGameObject) Reset() {
	*x = AwardGameObject{}
	if protoimpl.UnsafeEnabled {
		mi := &file_model_game_object_proto_msgTypes[1]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *AwardGameObject) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*AwardGameObject) ProtoMessage() {}

func (x *AwardGameObject) ProtoReflect() protoreflect.Message {
	mi := &file_model_game_object_proto_msgTypes[1]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use AwardGameObject.ProtoReflect.Descriptor instead.
func (*AwardGameObject) Descriptor() ([]byte, []int) {
	return file_model_game_object_proto_rawDescGZIP(), []int{1}
}

func (x *AwardGameObject) GetGameObjectId() string {
	if x != nil {
		return x.GameObjectId
	}
	return ""
}

func (x *AwardGameObject) GetCount() int64 {
	if x != nil {
		return x.Count
	}
	return 0
}

func (x *AwardGameObject) GetWeightValue() int64 {
	if x != nil {
		return x.WeightValue
	}
	return 0
}

type AwardGameObjectGroup struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	AwardNo int32              `protobuf:"zigzag32,1,opt,name=award_no,json=awardNo,proto3" json:"award_no,omitempty"`
	Awards  []*AwardGameObject `protobuf:"bytes,2,rep,name=awards,proto3" json:"awards,omitempty"`
}

func (x *AwardGameObjectGroup) Reset() {
	*x = AwardGameObjectGroup{}
	if protoimpl.UnsafeEnabled {
		mi := &file_model_game_object_proto_msgTypes[2]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *AwardGameObjectGroup) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*AwardGameObjectGroup) ProtoMessage() {}

func (x *AwardGameObjectGroup) ProtoReflect() protoreflect.Message {
	mi := &file_model_game_object_proto_msgTypes[2]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use AwardGameObjectGroup.ProtoReflect.Descriptor instead.
func (*AwardGameObjectGroup) Descriptor() ([]byte, []int) {
	return file_model_game_object_proto_rawDescGZIP(), []int{2}
}

func (x *AwardGameObjectGroup) GetAwardNo() int32 {
	if x != nil {
		return x.AwardNo
	}
	return 0
}

func (x *AwardGameObjectGroup) GetAwards() []*AwardGameObject {
	if x != nil {
		return x.Awards
	}
	return nil
}

type AwardTransfer struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	//转化前gid
	SourceGameObjectId string `protobuf:"bytes,1,opt,name=source_game_object_id,json=sourceGameObjectId,proto3" json:"source_game_object_id,omitempty"`
	//转化后奖励
	TargetAward *GameObjectCount `protobuf:"bytes,2,opt,name=target_award,json=targetAward,proto3" json:"target_award,omitempty"`
}

func (x *AwardTransfer) Reset() {
	*x = AwardTransfer{}
	if protoimpl.UnsafeEnabled {
		mi := &file_model_game_object_proto_msgTypes[3]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *AwardTransfer) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*AwardTransfer) ProtoMessage() {}

func (x *AwardTransfer) ProtoReflect() protoreflect.Message {
	mi := &file_model_game_object_proto_msgTypes[3]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use AwardTransfer.ProtoReflect.Descriptor instead.
func (*AwardTransfer) Descriptor() ([]byte, []int) {
	return file_model_game_object_proto_rawDescGZIP(), []int{3}
}

func (x *AwardTransfer) GetSourceGameObjectId() string {
	if x != nil {
		return x.SourceGameObjectId
	}
	return ""
}

func (x *AwardTransfer) GetTargetAward() *GameObjectCount {
	if x != nil {
		return x.TargetAward
	}
	return nil
}

type GameObjectList struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	Goc []*GameObjectCount `protobuf:"bytes,1,rep,name=goc,proto3" json:"goc,omitempty"`
}

func (x *GameObjectList) Reset() {
	*x = GameObjectList{}
	if protoimpl.UnsafeEnabled {
		mi := &file_model_game_object_proto_msgTypes[4]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *GameObjectList) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*GameObjectList) ProtoMessage() {}

func (x *GameObjectList) ProtoReflect() protoreflect.Message {
	mi := &file_model_game_object_proto_msgTypes[4]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use GameObjectList.ProtoReflect.Descriptor instead.
func (*GameObjectList) Descriptor() ([]byte, []int) {
	return file_model_game_object_proto_rawDescGZIP(), []int{4}
}

func (x *GameObjectList) GetGoc() []*GameObjectCount {
	if x != nil {
		return x.Goc
	}
	return nil
}

var File_model_game_object_proto protoreflect.FileDescriptor

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}

var (
	file_model_game_object_proto_rawDescOnce sync.Once
	file_model_game_object_proto_rawDescData = file_model_game_object_proto_rawDesc
)

func file_model_game_object_proto_rawDescGZIP() []byte {
	file_model_game_object_proto_rawDescOnce.Do(func() {
		file_model_game_object_proto_rawDescData = protoimpl.X.CompressGZIP(file_model_game_object_proto_rawDescData)
	})
	return file_model_game_object_proto_rawDescData
}

var file_model_game_object_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
var file_model_game_object_proto_goTypes = []interface{}{
	(*GameObjectCount)(nil),      // 0: proto.GameObjectCount
	(*AwardGameObject)(nil),      // 1: proto.AwardGameObject
	(*AwardGameObjectGroup)(nil), // 2: proto.AwardGameObjectGroup
	(*AwardTransfer)(nil),        // 3: proto.AwardTransfer
	(*GameObjectList)(nil),       // 4: proto.GameObjectList
}
var file_model_game_object_proto_depIdxs = []int32{
	1, // 0: proto.AwardGameObjectGroup.awards:type_name -> proto.AwardGameObject
	0, // 1: proto.AwardTransfer.target_award:type_name -> proto.GameObjectCount
	0, // 2: proto.GameObjectList.goc:type_name -> proto.GameObjectCount
	3, // [3:3] is the sub-list for method output_type
	3, // [3:3] is the sub-list for method input_type
	3, // [3:3] is the sub-list for extension type_name
	3, // [3:3] is the sub-list for extension extendee
	0, // [0:3] is the sub-list for field type_name
}

func init() { file_model_game_object_proto_init() }
func file_model_game_object_proto_init() {
	if File_model_game_object_proto != nil {
		return
	}
	if !protoimpl.UnsafeEnabled {
		file_model_game_object_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*GameObjectCount); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_model_game_object_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*AwardGameObject); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_model_game_object_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*AwardGameObjectGroup); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_model_game_object_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*AwardTransfer); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_model_game_object_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*GameObjectList); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
	}
	type x struct{}
	out := protoimpl.TypeBuilder{
		File: protoimpl.DescBuilder{
			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
			RawDescriptor: file_model_game_object_proto_rawDesc,
			NumEnums:      0,
			NumMessages:   5,
			NumExtensions: 0,
			NumServices:   0,
		},
		GoTypes:           file_model_game_object_proto_goTypes,
		DependencyIndexes: file_model_game_object_proto_depIdxs,
		MessageInfos:      file_model_game_object_proto_msgTypes,
	}.Build()
	File_model_game_object_proto = out.File
	file_model_game_object_proto_rawDesc = nil
	file_model_game_object_proto_goTypes = nil
	file_model_game_object_proto_depIdxs = nil
}
