// Code generated by protoc-gen-go. DO NOT EDIT.
// source: model/system_manager.proto

package proto

import (
	fmt "fmt"
	proto "github.com/golang/protobuf/proto"
	math "math"
)

// Reference imports to suppress errors if they are not otherwise used.
var _ = proto.Marshal
var _ = fmt.Errorf
var _ = math.Inf

// This is a compile-time assertion to ensure that this generated file
// is compatible with the proto package it is being compiled against.
// A compilation error at this line likely means your copy of the
// proto package needs to be updated.
const _ = proto.ProtoPackageIsVersion3 // please upgrade the proto package

// todo：待客户端确认
type GameModuleStatus struct {
	No                   int32    `protobuf:"varint,1,opt,name=no,proto3" json:"no,omitempty"`
	Status               int32    `protobuf:"varint,2,opt,name=status,proto3" json:"status,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (m *GameModuleStatus) Reset()         { *m = GameModuleStatus{} }
func (m *GameModuleStatus) String() string { return proto.CompactTextString(m) }
func (*GameModuleStatus) ProtoMessage()    {}
func (*GameModuleStatus) Descriptor() ([]byte, []int) {
	return fileDescriptor_342f24086ce11a0c, []int{0}
}

func (m *GameModuleStatus) XXX_Unmarshal(b []byte) error {
	return xxx_messageInfo_GameModuleStatus.Unmarshal(m, b)
}
func (m *GameModuleStatus) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) {
	return xxx_messageInfo_GameModuleStatus.Marshal(b, m, deterministic)
}
func (m *GameModuleStatus) XXX_Merge(src proto.Message) {
	xxx_messageInfo_GameModuleStatus.Merge(m, src)
}
func (m *GameModuleStatus) XXX_Size() int {
	return xxx_messageInfo_GameModuleStatus.Size(m)
}
func (m *GameModuleStatus) XXX_DiscardUnknown() {
	xxx_messageInfo_GameModuleStatus.DiscardUnknown(m)
}

var xxx_messageInfo_GameModuleStatus proto.InternalMessageInfo

func (m *GameModuleStatus) GetNo() int32 {
	if m != nil {
		return m.No
	}
	return 0
}

func (m *GameModuleStatus) GetStatus() int32 {
	if m != nil {
		return m.Status
	}
	return 0
}

func init() {
	proto.RegisterType((*GameModuleStatus)(nil), "proto.GameModuleStatus")
}

func init() {
	proto.RegisterFile("model/system_manager.proto", fileDescriptor_342f24086ce11a0c)
}

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